Very hard game. skip to 2:44
Charles' Mansion (Scream Jam 2019)
A downloadable game for Windows, macOS, and Linux
(this release of the game is the build submitted to Scream Jam 2019)
Who says you can't take money with you when you die? Renowned and generous ultra billionaire, Charles, met an unexpected demise many decades prior. Now, with no heir or anyone else to take over his estate, his old mansion is being ransacked by a gang of no-good mobsters!
Armed with newly discovered boomerang ribs, help Charles take the fight straight to these goons and gain back what's rightfully his! But don't forget, you're a crumbling old skeleton. If any of those muscleheads catches you, you're done for!
Retrieve the keys to your old vault hidden around your mansion and hope you get to the good stuff before they do!
Move: Arrow keys
All sound effects in game are public domain, with the exception of a couple I made with bfxr awhile back. All music is provided under the CC BY 3.0 license and credits are as follows:
Title Screen by Michael Klier: https://opengameart.org/content/the-crypt
Game Theme by Wolfgang: https://opengameart.org/content/skeleton-waltz-theme
Ending Theme by PlayOnLoop: https://opengameart.org/content/halloween-rocknroll-music-loop
Click download now to get access to the following files:
- Charles' Mansion Contest Results!Nov 03, 2019
- Charles' Mansion Highscore Contest (until end-of-day October 31)Oct 22, 2019
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Hahaha, right away you triggered my finish button I forgot to take out after testing the ending. Totally my bad, I'll be uploading a build without that soon :P
Thanks for playing, sorry you didn't find the attack button! (it's in the description on the game page but I should've put it in the game)
If you want to try again, I'm running this casual high score contest until November for a chance to be a unique enemy or friendly NPC in an update
Very cool retro style game.
Thanks for playing, I hope you enjoyed it! I'll be updating the game after the jam to include more secret areas, fix graphical glitches and maybe add more levels etc.
Thanks a lot! Watching someone else play actually helps reflect on what I should have done differently. I was originally going to have a second type of attack for close range, and was going to have actions with their corresponding button control on the HUD, but as I had to restrain my original scope I decided that with only one attack, I didn't need it. I don't think that was the right decision as I see you died a few times before figuring out how to throw the ribs.
So this is very helpful for me, thanks again!